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Hunziker

Switzerland

Artist Statement

I create from the inbetween, where fragments collide and dissolve, identities shift and murmur, rewritten from latent spaces of forgotten data. My work is born from tension: construction and deconstruction, noise and clarity, order and its collapse. The moment when ambiguity unfolds, before it becomes memory — like a glitch that refuses to be ignored. ──── Since 1993, I am working across diverse fields of media art — from early experimental videos to deconstructed online narratives, audiovisual animations, interactive installations and AI-generated images. ──── I was always drawn to failure, the moment when the machine’s rigidity falters, when its precision unravels into unpredictability, revealing something raw, almost human—a space where ghosts seem to emerge from its circuits, neither fully mechanical nor entirely alive. Inbetween these tensions I create my own narrations and digital creatures that haunt the fringes of our media world. It’s not about fantasy (I hate fantasy fiction!) — but about the inescapable presence of the machine: its logic, its mistakes, and its whispers of the unknown. ──── It’s a space where data dreams and memory deforms, a space charged with both excitement and unease. “Haunting is an inherent property of media; it is the spectral presence that technology both reveals and conceals.” (Jeffrey Scone, Haunted Media) ────

Published in >
The AI Art Magazine, Number 2
Screen Test #32, AI generation, 2025
Screen Test #32, AI generation, 2025.
Hunziker, Screen Test #32, AI generation, 2025

Description

Screen Test #32 is part of a series of AI-generated portraits I created for a video project of the same title. Each portrait features a person posing with an unfamiliar organic presence — not as spectacle, but as quiet, domestic intimacy. The grayscale palette of these fictional portraits creates a sense of timelessness, suggesting photographic realism reminiscent of an archival ethnographic study, a contemporary fashion portrait, or a frame from an untold science fiction film. The individuals in these portraits show traces of time, wear, and experience — resisting the polished standards of algorithmic beauty. Their lived, unlived lives suggest a new kind of mythology: not one of future technological triumph, but one marked by domestic strangeness, hybrid identities, and unresolved complexity. Trapped in a loop of past data, without clear boundaries between object and subject, AI portraiture becomes a kind of ethnographic practice — not of distant cultures, but of the mirrored strangeness within ourselves.

Process

Screen Test #32 emerged from a desire to challenge the normative aesthetics produced by generative AI systems — particularly the recurring erasure of age, complexity, and affect in female representation. I was interested in creating a portrait of a woman marked by time, by narrative, by the texture of a life lived or imagined — a figure that resists the algorithmic default of youth, beauty, and seduction. As an artist working critically with AI, I have become increasingly aware of how deeply these tools are shaped by the training data they ingest. These datasets are not neutral; they reflect existing cultural biases, especially around gender, beauty, and desirability. Moreover, commercial AI systems are often layered with safety filters that suppress any output considered unsettling, ambiguous, or emotionally charged — reinforcing a sanitized visual language. The result is a homogenous visual culture: smooth, upbeat, emotionally flattened. In my practice, I seek to interrupt this visual consensus. I approach AI not as a tool for generating idealized images, but as a medium to expose the tensions between the synthetic and the human. Screen Test #32 is part of this inquiry: a portrait that refuses perfection, instead offering a speculative subjectivity — one shaped by the aesthetic residue of a fictional life. It is both artifact and counter-image, proposing an alternative visual mythology within the closed loops of machine learning.

Tools

I started with a basic prompt in Stable Diffusion 1.4, creating several rough sketches, before continuing in Stable Diffusion XL 1.0 and using some of these drafts as reference images. I did some basic fine tuning and cleanup in Photoshop and then upscaled the image in Topaz Gigapixel.

Image credit:
Essay by