Name

_Results

close [x]

HYPER FALSE

Italy

Where do you locate yourself in relation to the systems you work with?

We locate ourselves after reality but before belief. Our position starts from lived, physical, and cultural reality—images, objects, bodies, architectures—and moves into artificial intelligence as a system of transformation rather than origin. We do not treat AI as a generator of worlds from nothing, but as a machine for distorting what already exists. Our stance is one of intentional misuse: feeding systems with fragments of reality—analog traces, spatial references, photographic conventions—and allowing them to exaggerate, flatten, aestheticize, or misinterpret them. We stand in proximity to these systems, operating inside their constraints, while maintaining a critical awareness of how they encode taste, power, and normativity. Our position is unstable by design: neither documentary nor fully synthetic, but suspended in a zone where reality becomes plausible fiction.

Where are you heading, and what is pulling you there?

Our vector moves from the real toward the hyper-false. We are drawn to processes that amplify reality until it loses its indexical certainty and becomes speculative, performative, and artificial. What pulls us forward is the tension between recognition and estrangement: the moment when an image, a space, or an object still feels familiar, yet can no longer be trusted. We follow the forces of simulation, stylization, and abstraction, using AI to push reality beyond itself—toward excess, saturation, and constructed coherence. At the same time, we resist pure generation and infinite novelty. Instead, we work through repetition, remixing, and reprocessing, allowing reality to be continuously re-encoded until it stabilizes as a believable lie.

How would you describe the space your practice is currently unfolding in?

The space of our practice is a transitional field between analog reference and digital construction. It unfolds across physical environments, photographic logics, architectural remnants, and computational systems, forming a layered spatial condition where the real is progressively rewritten. This space is not immersive in the sense of escape, but immersive in interpretation. Viewers are invited to navigate environments that feel grounded yet subtly displaced, where AI operates as an invisible but pervasive agent of transformation. Our practice shapes space as a site of conversion: from experience to image, from image to model, from model to hyper-fiction. In this coordinate system, artificial intelligence does not replace reality—it accelerates its drift into aesthetic, symbolic, and speculative territory, producing spaces that feel convincing precisely because they originate from the real.
Published in >
The AI Art Magazine, Number 3
Surreal underground trip, AI generation, 2026.
Surreal underground trip, AI generation, 2026.
HYPER FALSE, Surreal underground trip, AI generation, 2026

Description

Surreal underground trip unfolds in a real, recognizable environment: an underground station, its architecture, its rhythms, its rules. Nothing is altered, nothing is digitally exaggerated. And yet, something does not align. A body moves through this space following gestures that belong elsewhere. Swimming equipment appears without water. Actions oscillate between preparation and performance, between functionality and fiction. The scene remains plausible, but its logic is suspended. The ambiguity emerges in the gap between what is seen and what is expected. Reality is not replaced by simulation; it is gently pushed out of focus. The underground becomes a stage where everyday infrastructure hosts a quiet, persistent displacement. Artificial intelligence operates here as an invisible agent. Not as an effect, but as a way of thinking: repetition, neutrality, misplacement, the flattening of meaning. The video behaves like a synthetic memory of reality—accurate, coherent, and subtly unreliable. Surreal underground trip occupies the threshold between real and false. A space where reality starts to imitate its own artificial version, and fiction remains convincing precisely because it never fully breaks away from the real.

Process

This artwork emerged from a growing attention to moments where reality begins to feel slightly artificial, without any explicit intervention. Public infrastructures—such as underground stations—are already highly coded environments, shaped by efficiency, repetition, and behavioral protocols. They operate almost like systems. The initial impulse was to introduce a minimal displacement into this context: a real body performing a real action that is functionally incorrect, yet visually plausible. By inserting an object and a gesture that belong to another environment, the work explores how easily reality can absorb fiction without visibly breaking. Artificial intelligence influenced this work less as a production tool and more as a conceptual lens. The logic of AI—repetition, decontextualization, pattern recognition—offered a way to read everyday reality as something already halfway synthetic. The artwork translates this logic back into the physical world, without effects or simulation. Surreal underground trip was created to observe what happens when reality is pushed just enough to start resembling its own artificial double: a space where meaning becomes ambiguous, and the distinction between real and false remains intentionally unresolved.

Tools

The work combines traditional video practices with AI-based image generation and subsequent video animation. The footage originates from real locations and physical actions, captured using conventional filming techniques. These analog materials form the base layer of the project. Artificial intelligence was then used to generate images derived from the original visual material, extending and subtly altering its logic. These generated images were not treated as final outputs, but as intermediate states—fragments that were further processed, animated, and reintegrated into the video. The technique follows a contaminative approach: analog reality feeds digital generation, which in turn influences the final moving image. The process avoids spectacle and overt manipulation, favoring continuity and ambiguity over contrast. Rather than separating real footage and synthetic imagery, the work blends them into a single visual language, allowing the boundary between documentation and construction to remain deliberately unclear.

Image credit:
Essay by