A one-day exhibition to celebrate life, art and the endless possibilities of imagination.

Sunday, Apr 19
02:00 pm - 08:00 pm

Load Gallery
Carrer Llull 134
08005 Barcelona
Spain

Program

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Welcome
by the Load Gallery & The AI Art Magazine
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Intro & Screening
Golden Tickets, Part I
Artist 01
Artist 02
Artist 03
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Intro & Screening
Golden Tickets, Part II
Artist 04
Artist 05
Artist 06
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Intro & Screening
Golden Tickets, Part III
Artist 07
Artist 08
Artist 09
Artist 10
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Panel
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Intro & Screening
Synthetic Horizon, Part I
Artist 01
Artist 02
Artist 03
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Intro & Screening
Synthetic Horizon, Part II
Artist 04
Artist 05
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Talk
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Screening Golden Tickets
All Parts
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Screening Synthetic Horizon
All Parts
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Artists

_Screening

Josue Ibáñez
Josue Ibáñez
_MEX
@adrianamoram
Thinking
0009, Turning and Tucked, from the series Worn Currents, AI-generated image, 2025.
0009
_USA
0009ine.com
Folds, seams, and worn textures are reinterpreted as brushstrokes, water, and bloom. The imagery lives in duality: pond and pile, pastoral and urban, reflection and residue. At first glance, the works appear as lilies drifting on water; on closer view, they reveal themselves as nylon, logos, and seams drawn from the culture that shaped me.

This body of work marks a transition toward the flow of water. It is a portrait stitched in duality: the old pulse of urbanism and the pull of nature. Impressionism softens through fabric logic; what was worn becomes a symbol of reflection, and new waters carry me forward.
transLAB + n-D::StudioLab, Quantum Global Organoid Orchestra [q.GOO], installation, 2025.
transLAB + n-D::StudioLab
_USA
iasonpaterakis.com/#qgoo
Quantum Global Organoid Orchestra (qGOO) is an experimental art–science collaboration that links living neural tissue, generative media, and networked human participation to explore new forms of emergent creativity across species and systems. At its core are brain organoids—lab-grown clusters of neural cells cultivated in partnered neurobiology labs—which generate spontaneous electrical activity. This activity is recorded through high-density microelectrode arrays and translated in real time into sound, visual structures, and computational behaviors.

In qGOO, organoids act as active “performers” within a hybrid ensemble of biological, human, and AI-driven processes. Their signals modulate generative algorithms that shape the audiovisual environment, while the resulting sensory field influences how audiences move, listen, and respond. The work thus operates as a closed-loop system of distributed cognition, where perception and agency are shared among living neural matter, machine interpretation, and human presence.

Rather than presenting data as illustration, qGOO foregrounds sensation, emergence, and relationality. It invites reflection on the aesthetic and ethical implications of working with living neural material: what it means to position organoids—neither conventional subjects nor inert tools—as participants in an artistic system. By making the hidden rhythms of neural activity perceptible, the project proposes a speculative model of collective intelligence.
Ouchhh, 2025.
Ouchhh
_TUR / USA
ouchhh.tv
Thinking
Jason Scuderi, 2025.
Jason Scuderi
_JPN / USA
@adrianamoram
Thinking
eeezeen, REVIEW, AI-based realtime installation, 2025.
eeezeen
_UK
eeezeen.com
This work investigates how language, particularly language generated and mediated through artificial intelligence, actively shapes human perception, emotion, and understanding of reality. Rather than treating language as a neutral tool for communication, the project approaches it as an operative system that continuously frames how the world is seen and interpreted. Drawing on the idea of linguistic relativity, the work focuses on the accumulation of negative, hostile, and distorted language that circulates widely in online environments. These expressions are often fleeting and anonymous, yet repeated exposure to them leaves lasting cognitive and emotional traces. The work asks how such linguistic environments influence the way individuals perceive others, themselves, and everyday situations, especially when these environments are increasingly processed and reproduced by automated systems. By relocating online language into a physical and embodied context, the work highlights the tension between digital speech and its real-world consequences. It examines how artificial intelligence participates in amplifying existing linguistic behaviours, and how this amplification subtly reshapes social norms and perceptual habits. Ultimately, the work invites viewers to reconsider language not as something that simply describes reality, but as something that actively constructs it.
Jaime Reyes, WORLD, 2025.
Jaime Reyes
_SUE / VEN
@adrianamoram
Thinking
Tyrone Williams + Kenta Cobayashi, FLOWERS 01, from the series FLOWERS, AI-generated image, 2025.
Tyrone Williams + Kenta Cobayashi
_UK / JPN
@tyswills + @kentacobayashi
FLOWERS is a new collaborative project by Kenta Cobayashi & Tyrone Williams, utilizing Al which was heavily referenced by their own work. From the “organic” to the more “digitized” aesthetic, this series blurs the line between both worlds visually by extending the process of work that has already been manipulated into further digital realms. The unpredictability of the system output is celebrated and steered by the influence of Kenta & Tyrone’s vision in a mix of solo and collaborative images which reflects both their personal signature styles and a common language.
Benjamin Bardou, Shadows of the Shining, from the series Latent Movies, AI-generated moving image, 2025.
Benjamin Bardou
_FRA
benjaminbardou.com
Exploring the latent space of The Shining is to approach the film as one approaches a memory. Here, artificial intelligence acts as a second consciousness: it does not reproduce—it remembers. It reconstructs The Shining from its traces, its echoes, from what has survived the narrative. The latent space becomes a mental territory, an inner overlook where the ghosts of the image, the logic of dreams, and the mechanisms of visual memory unfold once again. The aim is to turn the exploration of the latent space into a mnemonic experience of cinema itself.
Albertine Meunier, Flood the zone with shit, AI-generated moving image, 2025.
Albertine Meunier
_FRA
albertinemeunier.net
A short movie about MAGA SLOP. #AI-made

In 2018, Steve Bannon sat down with Bloomberg journalist Michael Lewis and revealed his media strategy in four words: “Flood the zone with shit.” The goal wasn’t persuasion—it was to overwhelm the public with so much sheer volume that it would become impossible to find the truth.

Fast forward to 2024. Artificial intelligence has perfected Bannon’s playbook.
This three-minute film examines how AI didn’t invent modern disinformation—it simply made it perfect. The result: cognitive saturation, a permanent information fog where facts drown in algorithmic noise.

AWARDS: Best Documentary at the AI INTERNATIONAL FILM FESTIVAL

The critic: “What’s behind the onslaught of social media?

A blunt, fast-paced political documentary short, this film examines the evolution of disinformation from Steve Bannon’s 2018 strategy to the AI-accelerated chaos of 2024. Its montage style is intentionally overwhelming (mirroring the very tactic it critiques) and the clinical narration underscores just how easy it has become to manufacture visual ‘truth.’

The short is wild in its presentation, almost dizzying, but that’s the point. It illustrates how AI has perfected the old propaganda playbook: not by persuading people, but by burying them in noise until truth becomes unfindable. The barrage of AI-manipulated political images feels absurd, yet the film captures exactly how effective these tactics can be.
Technically, it’s stark and intentionally abrasive; emotionally, it’s sobering.”
Marlon Lionel Staub, Carpet Company, concept film, AI-generated moving image, 2026.
Marlon Lionel Staub
_SWI
marlonlionel.myportfolio.com
The work is about the feeling of being at home and fully at ease. It begins with a familiar moment of relaxation, where comfort slowly turns into drifting off.

As the character falls asleep, that calm space shifts into a dream. In the dream, a single piece of clothing they have been thinking about takes over, blending comfort, desire, and imagination.

At the end, the character wakes up and looks at the TV. On the screen, the beginning of the same scene appears, revealing that he is watching the commercial he is part of.

The work closes on this quiet paradox. Comfort, desire, and media fold into each other, blurring the line between experience, dream, and image.
Stella Particula, ZORA, AI-generated moving image, 2025.
Stella Particula
_FRA
stellaparticula.art
In a world left in ruins where borders have vanished, Eldin moves forward in silence, burdened by a cart. At his side walks Sava, a companion who drops small white stones along their path. As they travel, Eldin is struck by visions until the ruins of a collapsed world begin to merge with the ruins of his own memory. When time itself freezes in a space suspended between reality and illusion, Eldin must finally continue alone.
Ian Haig, Untitled human slop 1-3, from the series @Ian_haig2.0, AI-generated spatial image, 2025.
Ian Haig
_AUS
ianhaig.net
Mutated hackable bodies, bodies that didn’t quite work out and bodies that can no longer be classified as bodies. Hybridized flesh and code using AI. Drawing on the transhumanist musings of Yuval Noah Harari…humans are now hackable animals.
love0destroy, EXHUMAN, from the series EXHUMANS, AI-generated image, 2025/2026.
love0destroy
_ITA
love0destroy.com
Exhumans continues the journey begun in X X, but here the language fragments further. The gaze is no longer unified: it breaks, multiplies, and drifts. Attention lingers on the interaction between human and machine, on their fusion, on the unstable and ambiguous dialogue that emerges.

The work is born from a fertile confusion, steeped in humanity with all its weaknesses, imperfections, and emotional fragility. Against this and intertwined with it stands the logic of machine calculation, its apparent perfection. In the artificial quest for humanity, a boundary emerges that cannot be crossed: the soul.

Humanity and technology encounter the limits of the system. The drive toward sublimation walks hand in hand with decay. Human and machine merge in a desperate pursuit of unattainable happiness: a desire that never finds completion, only repetition and nonsense.

In laughter, despair surfaces; in lucid vision.
This work dives deeper than previous explorations, introducing a manual dimension layered upon digital intervention. The human gesture does not vanish but dialogues with the artificial, rendering the resulting emotion complex and stratified.

The selected work represents a further transformation in this series. Here, mutation becomes sublime and absurd, surreal, a space where humanity and the digital coexist and collide. The subject’s expression is ambiguous and complex, suspended between laughter and tears. Serious, yet dreaming; still in pose, yet alive…
Angela Ferraiolo, Three Cameras, 2026.
Angela Ferraiolo
_USA
littleumbrellas.net
Thinking