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Plásmata 3, We’ve met before, haven’t we?

May 27, 2025
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June 16, 2025
May 27, 2025
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June 16, 2025
Pedion tou Areos park
28is Oktovriou & Alexandras Avenue, Athens 10682
Athens
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Greece

Plásmata 3, We’ve met before, haven’t we?

Participating artists: Andreas Angelidakis, Ziad Antar, Yoann Bourgeois, The Callas / Lakis & Aris Ionas, DIONYSIOS, John Fitzgerald, Pierre-Christophe Gam, Moritz Simon Geist, Efi Gousi, Joana Hadjithomas & Khalil Joreige, Botao ‘Amber’ Hu, Noemi Iglesias Barrios, Kalos&Klio, William Kentridge, Aias Kokkalis, Katerina Komianou, Jiabao Li, Matt McCorkle, Manousos Manousakis, Natalia Manta, Martyna Marciniak, Maria Mavropoulou, Janis Rafa, Andreas Wannerstedt, Robert Wilson

"Here, technology is not the goal—it’s a tool. The artists don’t serve artificial intelligence—they use it, transform it, subvert it, surpass it. With imagination as their primary weapon, they create new narratives that do not submit to algorithms but question them, reinvent them, and drive them mad."

Athens’ largest urban park, Pedion tou Areos, transforms into a living stage for the uncanny, the surreal, and the post-digital with Plásmata 3, curated by Onassis Stegi. From May 27 to June 15, 2025, the exhibition unfolds across shaded pathways and open clearings, presenting 25 artworks that blend physical presence with algorithmic illusion, while placing renewed emphasis on organic materials and site-specific installations.

This year’s edition resists easy categorization, merging analog and digital practices into a single vocabulary of contemporary myth-making. The works—ranging from AI-generated video rituals and interactive augmented reality experiences to kinetic sculptures, sonic installations, and subversive reimaginings of classical forms—invite discovery and contemplation. Rather than focusing solely on technological spectacle, Plásmata 3 foregrounds tenderness and the subtle integration of art within the park’s natural landscape.

Engaging with shifting realities and layered narratives of identity, desire, memory, and place the park becomes a temporary archive of hybrid creatures and speculative futures, where everyday materials take on otherworldly significance.

Plásmata 3 extends beyond the artworks: the program features film screenings, sound performances, live music, guided tours (including accessible formats), neighborhood food interventions, and workshops—drawing the park’s many publics into a collective fiction that is both familiar and strange. A specially designed app guides visitors through this multifaceted journey, making the park a communal space for reflection and imagination